Final Fight
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Final Fight

Final Fight is a side-scrolling beat 'em up arcade game released by Capcom in 1989, originally developed as a sequel to Street Fighter before transitioning to a brawler format. Players take on the roles of Mayor Haggar, martial artist Cody, and ninja Guy, battling the Mad Gear gang in the fictional Metro City to rescue the kidnapped Jessica. With its satisfying combat, varied weapons and items, and distinctive character designs, the game became a classic of the arcade golden age and profoundly influenced subsequent beat 'em ups and Capcom's own fighting games.

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Gameplay and design

The core gameplay of Final Fight is a side-scrolling beat 'em up, where players fight through horizontally scrolling stages, clearing out enemies along the way. The game supports up to two players simultaneously, and before starting, players choose one of three characters: Mayor Mike Haggar, martial artist Cody Travers, and ninja Guy. Each character has distinct fighting styles and attributes: Haggar is powerful with wide-reaching attacks, Cody is well-balanced, and Guy is the fastest but slightly weaker in attack power. This character selection mechanic allows players to tailor their strategy based on personal preference and the demands of each stage.

In terms of controls, the game uses the classic eight-directional joystick and two buttons (attack and jump), but a variety of moves can be performed through combination inputs. Players can grab enemies to throw them, and also execute special moves like spinning attacks. Cody can use knives consecutively, Guy can wall-jump and follow up with a flying kick, and Haggar excels at powerful spinning piledrivers. These moves not only make combat more visually impressive but also reflect each character's personality, requiring players to master their respective rhythms to maximize effectiveness.

The stages are littered with destructible objects such as barrels, trash cans, and oil drums, which when broken reveal weapons, food, or bonus items. Weapons include pipes, swords, and knives, which significantly boost attack power but have limited uses. Food restores health and can be a lifesaver in critical moments. These elements encourage players to pay attention to the environment and use resources wisely rather than simply brawling. The randomness of item drops also adds freshness to each playthrough.

The game consists of six stages, each ending with a boss battle, with the final boss being Belger, the leader of the Mad Gear gang. The stage designs are themed, ranging from streets to factories to the harbor, offering varied scenery. Boss battles test players' mastery of their character's moves and their reflexes, as each boss has unique attack patterns that require observation and finding openings. Bonus stages provide extra scoring opportunities, offering a brief respite from the intense combat.

One memorable detail is the continue screen: the character is tied to a chair with dynamite in front of them and a 10-second countdown; when continuing, a blade falls to cut the fuse. This design is both tense and darkly humorous, becoming an iconic image in many veteran players' memories. It's not just a simple continue prompt but also reinforces the game's narrative atmosphere—the hero is in peril and must return to the fray quickly.

Background and release

The creation of Final Fight is directly linked to the Street Fighter series. The game was initially developed as a sequel to the 1987 Street Fighter, with the working title 'Street Fighter '89.' At the time, Capcom aimed to continue the success of fighting games, but during development, influenced by beat 'em ups like Double Dragon, the team decided to change direction, transforming the game into a side-scrolling brawler and eventually renaming it Final Fight. This shift not only made the game stand out but also opened a new genre for Capcom.

The game's story is set in the fictional metropolis of Metro City, with a time frame in the 1990s (1989 in the Japanese version). After Mayor Mike Haggar is elected, the city's crime rate initially drops, but the Mad Gear gang kidnaps his daughter Jessica to coerce him. Players control Haggar, Cody, and Guy, three street fighters, as they battle through stages to rescue the hostage. Although the plot is simple, the character dialogue and environmental details create a strong street atmosphere that immerses players.

In 1989, the game was officially released for arcades, becoming the seventh title on Capcom's CP System hardware. With its impressive graphics, smooth gameplay, and rich mechanics, the game quickly gained popularity. Commercially, the arcade version sold 30,000 units worldwide, becoming the best-selling arcade game in Japan in 1990 and the best-selling conversion kit in the United States. This success demonstrated the game's market appeal at the time.

The game's success led to multiple platform ports. In 1990, a Super Nintendo version was released, but to accommodate the console's hardware, it removed the two-player mode and the character Guy, a change that disappointed many players. Later, the Sega CD version, Final Fight CD, retained most of the arcade content, including two-player mode and the industrial area stage, and added voice acting and rearranged music, making it closer to the original. The game also appeared on platforms like the Game Boy Advance.

In terms of sales, the arcade version sold 30,000 units, and the Super Nintendo version sold 1.5 million copies worldwide, making it one of Capcom's best-selling games on that platform. These numbers were substantial for the time and reflect the game's enduring appeal. Despite later versions having cuts, the arcade original's status remains unshakable; it defined the standard for beat 'em ups and laid a solid foundation for Capcom's subsequent arcade titles.

Development

The development of Final Fight was led by designer Akira Nishitani, with producer Yoshiki Okamoto overseeing the project. Okamoto conceived the game based on Double Dragon II, aiming to create a more exhilarating and cinematic beat 'em up. Early in development, the team planned to use Ryu and Ken from Street Fighter as protagonists, but later decided to create new characters to emphasize the game's independence. This decision ultimately gave rise to the iconic trio of Haggar, Cody, and Guy.

During development, Capcom's president instructed the team to treat the game like a movie, which influenced its narrative and presentation. Nishitani revealed in a 2018 interview that he was asked to watch Walter Hill films, including Streets of Fire, and also referenced Les Misérables and the manga Mad Bull 34. The street atmosphere, violent aesthetics, and character relationships from these works are reflected in the game, such as the setting of Metro City and the character designs.

The enemy designs also have interesting origins. The Mad Gear gang's name comes from Capcom's 1987 racing game Mad Gear (known as Led Storm outside Japan). Many enemy characters are named after 1980s rock musicians, such as Axl, Slash, Simons, Sid, and Billy, while the boss character Hugo Andore is based on the famous wrestler André the Giant. These naming choices are both a tribute to pop culture and add a unique personality to the game.

For the music, the game was composed by seven composers, but only Yoshihiro Sakaguchi was credited in the game; the other six were not confirmed until the soundtrack release in 2014. This crediting practice was not uncommon in the early game industry, but it also highlights how music creators were often overlooked. Despite this, the game's soundtrack was widely praised, with its dynamic melodies perfectly matching the game's pace, becoming a classic.

Regarding the character Poison, the arcade manual notes that she is a 'newhalf' (transgender woman), but there is no explicit indication in the game itself. This note may have been to avoid legal issues, as the game features scenes of attacking female characters. Roxy, on the other hand, is a cisgender woman. This detail has sparked discussion among players, but in terms of the game itself, Poison's gender does not affect gameplay; she is just one of many enemies.

Reception and legacy

Final Fight received widespread acclaim upon release and is considered one of the greatest games of all time. In 1991, it won first place for Best Game at the Gamest magazine annual awards, and Mike Haggar was voted Best Character. These honors not only affirmed the game's quality but also cemented its classic status in players' hearts. Many players still remember the days of queuing up at arcades to insert coins, and the sense of satisfaction is something many later games in the genre have struggled to replicate.

The game left a lasting impact on subsequent beat 'em ups. Its character selection, weapon and item mechanics, and boss battle designs became reference points for many later games in the genre. More importantly, after completing Final Fight, the development team went on to create Street Fighter II, a fighting game that completely transformed the genre. In a sense, Final Fight is not just an excellent game but also a cornerstone of Capcom's golden age.

The game's characters have also crossed over into other titles, continuing to appear in the Street Fighter series. Cody, Guy, and Sodom later appeared as playable characters in the Street Fighter Alpha series, allowing players to experience their moves in a fighting game context. This character crossover not only enriched Capcom's game universe but also endeared Final Fight to its fans. Although Haggar has appeared less frequently in fighting games, his image remains iconic.

The game has been ported and remade multiple times. Besides the Super Nintendo and Sega CD versions, it was re-released in 2018 as part of the Capcom Beat 'Em Up Bundle on various modern platforms. These ports allow a new generation of players to experience this classic, though some versions have been controversial due to cuts, the arcade original's charm remains undiminished. For veteran players, being able to relive those memories on modern platforms is a joy in itself.

Overall, Final Fight is not just a successful arcade game but a milestone in the beat 'em up genre. It proved that even without complex plots or systems, solid gameplay and thoughtful design can win players' hearts. Its influence persists to this day, with its game design and character imagery deeply ingrained in gaming culture. For fans of action games, this title is a classic that should not be missed.

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