拉布拉多犬和它的朋友们
Playable in browserNo download requiredNintendo DS

拉布拉多犬和它的朋友们

Nintendogs: Labrador & Friends is a DS pet simulation game released by Nintendo in 2005, using the touch screen and microphone to let players interact with virtual puppies. With its innovative interaction and heartwarming gameplay, it became a global phenomenon. In 2009, a Simplified Chinese version was pre-installed on the iQue DSi in mainland China, serving as many domestic players' introduction to Nintendo handhelds.

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Gameplay and design

The core gameplay of Nintendogs: Labrador & Friends revolves around daily interactions with virtual puppies. Players use the DS touch screen to pet, scratch, and play with their dogs, and use the microphone to call their names or give commands. This intuitive control scheme fosters a genuine emotional connection between the player and their in-game pets. The dogs respond to the player's voice with barks and actions, as if they truly understand human speech.

The game offers three types of competitions: disc, agility, and obedience, each with five difficulty levels. Winning these contests rewards players with money and training points. The disc competition tests the timing and angle of your throws, agility requires your dog to quickly navigate obstacles, and obedience tests how well you've trained your dog with commands. These competitions add challenge and give players motivation to train their dogs.

Managing your dog's condition is a key part of the game. Using the DS's internal clock and calendar, dogs get hungry or dirty over time, requiring regular feeding, bathing, and walks. This simulation of real pet needs makes players feel the daily responsibilities of dog ownership and makes the game world more vivid and realistic.

The game supports a wireless mode called "Bark Mode," where two DS systems in close proximity allow the dogs to greet each other and even exchange gifts. In sleep mode, the game can detect another DS nearby and automatically interact. This social feature using wireless communication encourages face-to-face interaction between players and enhances the game's community feel.

Players can keep up to three dogs at home, with five more housed at a kennel. Each dog has a different breed and personality, and players can choose based on their preferences. Dogs in the game grow, learn new tricks, and their bond with the player deepens over time. This nurturing element keeps players engaged for the long haul.

Background and release

Nintendogs: Labrador & Friends is a version of the Nintendogs series, first released in Japan on April 21, 2005, under the title Shiba & Friends. The game was initially planned to have fifteen versions, but this was eventually reduced to three, each featuring six initial dog breeds. This version includes the Labrador Retriever, Miniature Schnauzer, Toy Poodle, Pembroke Welsh Corgi, Miniature Pinscher, and Shiba Inu.

The game's release in Japan sparked a craze, with first-week sales totaling 168,000 units, of which Shiba & Friends sold 75,000. It subsequently launched in North America, Europe, and other regions, with the European version releasing on October 7, 2005. As of March 31, 2016, all versions combined had sold 23.96 million copies worldwide, making it the second best-selling game on the Nintendo DS.

In 2009, the game was pre-installed on the iQue DSi in mainland China in Simplified Chinese. iQue is Nintendo's partner in mainland China, and this pre-installation allowed many Chinese players to experience this classic for the first time. The Simplified Chinese version lowered the language barrier, enabling more domestic players to enjoy interacting with virtual dogs.

The game received high praise from the industry, with Famitsu giving it a perfect 40/40 score and Game Rankings averaging 85%. Additionally, it won awards such as Best Handheld Game at E3 2005 and an Excellence Award at the 2005 Japan Media Arts Festival. These honors attest to the game's outstanding design and innovation.

It's worth noting that the local directory incorrectly lists Ubisoft as the developer; the actual developer is Nintendo. This error likely stems from distribution channel confusion, but the true development team is Nintendo Entertainment Analysis & Development (Nintendo EAD), who laid a solid foundation for the game's success.

Development

The origins of Nintendogs can be traced back to 1997, when Nintendo publicly mentioned a pet-raising game concept, with its prototype dating back to Cabbage on the Nintendo 64. However, it wasn't until the development of the DS that producer Hideki Konno decided to pursue a dog simulation to fully utilize the DS's touch screen and microphone.

Hideki Konno faced many challenges during development. The game was initially titled Puppy Times before being changed to Nintendogs. The development team needed to design realistic dog behaviors and reactions while ensuring smooth touch and voice interactions. They achieved this by extensively observing real dog behavior and translating it into in-game animations and logic.

Reducing the game versions from fifteen to three was a significant decision. The team believed that too many versions would confuse players and hinder marketing. Ultimately, the three versions featured different combinations of dog breeds, satisfying players' desire for variety while maintaining the series' identity.

The development team at Nintendo EAD made technical innovations. They utilized the DS's dual screens and touch functionality to create intuitive interaction methods. The use of the microphone was a standout feature, allowing players to communicate with their dogs via voice, which was unprecedented at the time. They also optimized wireless communication to make Bark Mode possible.

Producer Hideki Konno has stated that he wanted to create a game that would make players feel warmth and healing. By simulating the experience of owning a dog, players could enjoy the companionship and interaction without the real-world responsibilities. This design philosophy permeated the entire development process, ultimately giving Nintendogs its unique charm.

Reception and legacy

The success of Nintendogs played a significant role in popularizing the Nintendo DS. The game attracted a large number of non-traditional players, especially women and children, who were drawn to the adorable dogs and relaxed gameplay. This trend led the way for non-gaming software on the console, paving the path for later titles like Brain Age.

The game achieved massive commercial success, selling over 23.96 million copies worldwide, making it one of the best-selling games on the DS. This achievement not only proved the potential of pet simulation games but also showcased Nintendo's prowess in innovative gameplay. The game's success also spurred the development of related merchandise, further expanding its brand influence.

The influence of Nintendogs extended to subsequent works. In 2011, the sequel Nintendogs + Cats was released on the Nintendo 3DS, inheriting the previous gameplay and adding new elements like cats. Additionally, a Labrador from the game appeared as an assist trophy in Super Smash Bros. Brawl, becoming part of Nintendo's character roster.

The game also had a cultural impact. It gave many players their first taste of virtual pet ownership, and some even developed an interest in real dogs as a result. The dog characters became iconic, serving as Nintendo mascots. This cultural penetration made Nintendogs more than just a game; it became a phenomenon.

Looking back at the history of Nintendogs, it stands as a model of technical innovation and a breakthrough in game design philosophy. It proved that games can transcend traditional entertainment and serve as a medium for emotional connection. For Chinese players, the 2009 Simplified Chinese version is a cherished childhood memory, allowing this classic to continue shining in a foreign land.

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Keywords

Nintendogspet simulationvirtual petdog careLabradorUbisoft拉布拉多犬与朋友们拉布拉多犬和它的朋友們