Tony Hawk's Pro Skater 2
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Tony Hawk's Pro Skater 2

Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision in 2000. As the second entry in the series, it became a classic in sports gaming history thanks to its innovative manual system, robust career mode, level editor, and crossover characters. It earned a 98/100 score on Metacritic and profoundly influenced the design of subsequent skateboarding games.

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Gameplay and design

The core appeal of Tony Hawk's Pro Skater 2 lies in its combo system, and the addition of the manual truly brought it to life. After landing a trick in the air, players can hold a specific button to maintain balance and keep skating, chaining otherwise separate moves into a long, flowing combo. This seemingly simple mechanic actually changed the game's pacing and strategy, allowing skilled players to rack up points continuously across a level and greatly increasing the depth and spectacle of combos.

The career mode is the backbone of the game, giving players two minutes per level to complete ten objectives. These goals include accumulating a certain score, collecting scattered letters to spell 'SKATE,' and finding hidden videotapes, testing both skill and encouraging exploration. The two-minute limit makes every attempt tense, requiring players to plan routes and balance scoring with collection within the time constraint. This design gives the single-player content immense replay value.

The level editor was another forward-thinking feature, offering over a hundred parts. Players could freely place ramps, rails, boxes, and other objects, and adjust the orientation and size of themes and elements. This mode put creative power in the players' hands, allowing them to design their own skate parks rather than just tackling levels in a linear fashion. Such freedom was rare in console games at the time and set a precedent for player-generated content.

The multiplayer modes were equally well-considered, including Graffiti, Trick Attack, Tag, HORSE, and Free Skate. Graffiti requires players to leave marks in designated spots, Trick Attack is a combo-scoring competition, Tag adds a competitive element, and HORSE is a turn-based trick showcase. These modes made full use of the diversity of skateboarding moves, letting friends cooperate or compete, greatly extending the game's longevity.

The roster featured thirteen real professional skaters, including Tony Hawk and Rodney Mullen, plus four unlockable original characters. More notably, through a Marvel license, Spider-Man appeared as a playable character, adding a superhero flair to the game. Different characters had varying stats, allowing players to choose based on their preferred playstyle, which also increased the incentive to replay.

Background and release

Tony Hawk's Pro Skater 2 was first released on the PlayStation on September 20, 2000, developed by Neversoft and published by Activision. As the second game in the series, it built on the foundation of its predecessor, not only retaining the core gameplay but also introducing new mechanics like the manual, generating high anticipation at launch. The PlayStation version was later re-released under the Greatest Hits and Platinum Range labels, becoming a perennial title on the platform.

The game's multi-platform strategy was aggressive. After the PlayStation version, it was released for Dreamcast, Nintendo 64, PC, Mac, and Game Boy Color, among others. Each version was tailored to the hardware; for instance, the Dreamcast version, developed by Treyarch, boasted better textures and animations than the PS version, while the N64 version added a new level but reduced the soundtrack to six instrumental loops. This differentiated porting allowed players on various platforms to enjoy the game, though it also led to differences in experience.

The N64 version is noteworthy. Developed by Edge of Reality, it was released in the US in August 2001 and in Europe in October, making it the last officially released N64 game in Europe. This status gave it a special place in the hearts of Nintendo fans and marked the end of the N64's lifecycle. Despite the hardware limitations, the N64 version retained most of the PS version's features, with only compromises in music and graphics.

The game also reached mobile platforms. An iOS version was released by Activision on April 1, 2010, but it only included Career, Single Session, and Free Skate modes, with a remastered soundtrack. Due to incomplete features, the iOS version was pulled from the App Store in 2014, becoming a brief footnote. Additionally, a Windows Mobile version was released in 2006, optimized for specific devices, but had limited impact.

On September 4, 2020, the remastered collection Tony Hawk's Pro Skater 1 + 2, developed by Vicarious Visions, was released, including all levels and skaters from this game. This remaster allowed a new generation of players to experience the classic content and rekindled memories for veterans. Although not a direct sequel, its existence underscores the central role of Tony Hawk's Pro Skater 2 in the series.

Development

Development of Tony Hawk's Pro Skater 2 began after the release of the first game. Neversoft started hiring staff in September 1999 to expand the team for the sequel. In April 2000, the multi-platform development plan was officially confirmed, meaning the game was designed with different hardware in mind from the start. The team used an enhanced version of the previous game's engine, which itself was derived from Neversoft's earlier title Apocalypse, representing a continuous technical lineage.

The manual system was the game's most important innovation, but its origin was somewhat circuitous. The mechanic was originally planned for the first game but was cut due to time constraints, only making it into the sequel. The development team refined the system, tweaking balance and feel until it became a signature element of the series. This example shows that good design sometimes needs to wait for the right moment.

The game was first shown at E3 2000 as a non-playable demo, but it already drew significant attention. Later, a playable demo was included on the PlayStation Underground Jampack Summer 2K disc, giving more players an early taste of the game. This phased promotional strategy kept the game mysterious while allowing core players to provide early feedback.

To build hype, Activision held a launch event at a Best Buy in West Los Angeles on September 19, 2000, where Tony Hawk himself appeared to sign autographs. Such celebrity interactions were uncommon at the time and highlighted the game's close ties to skateboarding culture. Tony Hawk's involvement not only boosted the game's profile but also gave players a sense of endorsement from the real skateboarding world.

The game also actively pursued crossovers. Through a Marvel license, Spider-Man became a playable character, a bold move at the time. Additionally, the Korean and Asian versions included the girl group Fin.K.L as playable characters to cater to regional markets. These licensing deals enriched the game's content and demonstrated its potential as a vehicle for popular culture.

Reception and legacy

Tony Hawk's Pro Skater 2 received near-universal acclaim upon release. The PlayStation version holds a 98/100 aggregate score on Metacritic, making it the highest-rated PlayStation game, tied with Grand Theft Auto IV and Soulcalibur. Such a score is extremely rare for a sports game, underscoring its standing among players and critics. The game also won 'Game of the Year 2000' from Electronic Gaming Monthly in its April 2001 issue.

Professional reviews focused on its innovative gameplay and depth of content. GameSpot named it 'Best Alternative Sports Game' in 2000 and nominated it for Game of the Year, Best Dreamcast Game, and Best PlayStation Game. IGN ranked it 20th on its 'Top 100 Games of All Time' in 2003 and in 2009 called its gameplay the 'most important' of the fifth generation. These accolades emphasize the game's contribution to the skateboarding genre and action games as a whole.

The game was also a commercial success, topping the PlayStation sales charts for two consecutive weeks after release. In the UK, it received an ELSPA Platinum award (at least 300,000 units sold). According to NPD data, as of September 2007, the game had sold 5.3 million copies worldwide across all platforms, and it was listed by Guinness World Records as the best-selling action sports game. These numbers prove that the game was not only critically praised but also beloved by players.

The influence of Tony Hawk's Pro Skater 2 extends beyond the game itself. It defined the basic framework for skateboarding games, and many later titles have struggled to escape its shadow. The manual system became a series hallmark, and the level editor inspired the idea of player-created content. The game also demonstrated that sports games could incorporate pop culture elements, providing a model for future crossovers.

Within the series, the success of this game paved the way for its sequel, Tony Hawk's Pro Skater 3, released in October 2001, which continued the series' high standards. The 2020 remaster collection allowed a new generation to experience the classic, proving the game's enduring appeal. Even today, it is still regarded by many as the pinnacle of skateboarding games, with design principles and content depth that remain worthy of reflection.

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