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The Legend of Zelda: Oracle of Ages and Oracle of Seasons: Which One Should You Play First?
These two 2001 Game Boy Color titles each have their own world and complete adventure, and can be linked with a password; there's no single right order.
Last updated:August 27, 2026

In 2001, Nintendo and Capcom teamed up to release The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons for the Game Boy Color. They aren't the same game with a different cover—each has its own world, story, and core gameplay. You can play either one on its own, or link them with a password for a more complete adventure. So, which should you play first? It depends on what kind of journey you want.
Two Independent Games, Not Reskins
Oracle of Ages and Oracle of Seasons aren't the same content with a different title. Nintendo's official description makes it clear that each has its own story, locations, and characters, and either can be played from start to finish on its own—no need to finish one before the other to see its ending.
They share some basic systems and art assets, but the core mechanics are very different. One revolves around time, the other around seasons; one leans toward brain-teasers, the other toward action. Think of them as two distinct Zelda stories, not two covers of the same tale.
Oracle of Ages: Cause and Effect Across Past and Present
Oracle of Ages takes place in Labrynna. Veran, who controls the oracle of time, Nayru, throws the flow of time into chaos. Link uses the Harp of Ages—a time-manipulating harp—to travel between the past and the present.
This time travel isn't just a simple scene switch; it's a set of cause-and-effect puzzles. Nintendo gives an example: if a river blocks your path in the present, you can go back to the past, move a rock, and change the water's flow; plant a seed in the past, and in the present you might find a grown tree or vine.
These puzzles run throughout the game, especially inside dungeons, where you'll often need to switch eras back and forth, using the differences between the two time periods to unlock mechanisms and find paths. If you enjoy pondering cause and effect and relish the satisfaction of solving puzzles, this one will be more your cup of tea.
Oracle of Seasons: Changing the World with the Seasons
Oracle of Seasons is set in Holodrum, where the general Onox kidnaps Din, the oracle of seasons, throwing the seasons into chaos. Link obtains the Rod of Seasons, which lets him switch between spring, summer, autumn, and winter.
The seasons actually change the world: plants may grow, vines may appear, terrain can shift, and winter can freeze water surfaces. Nintendo also cites spring flowers and winter ice as examples of how paths change. These effects aren't just palette swaps; they're part of exploration and puzzle-solving.
Compared to the time puzzles in Oracle of Ages, Oracle of Seasons has a more direct pace, with combat and field exploration taking up a larger share. If you like fast-paced action and the joy of exploring, this one will suit you better.
| Comparison | Oracle of Ages | Oracle of Seasons |
|---|---|---|
| World | Labrynna | Holodrum |
| Core Change | Past and Present | Spring, Summer, Autumn, Winter |
| Main Villain | Veran | Onox |
| Experience Focus | Time-based cause and effect and dungeon puzzles | Seasonal exploration and more direct action pacing |
Completion Passwords and the Link System
When you finish one game, you'll get a password. Entering that password in the other game to start a 'linked game' ties the two stories together. The Japanese manual calls this the Link System; it's not just a save transfer—it adds richer content.
After linking, you'll get some extra items, and characters will recognize your adventures from the previous game, with dialogue that references them. More importantly, the linked story expands and points to an extra final challenge. I won't spoil what it is, but it's worth experiencing yourself.
A linked game doesn't copy the first game's map progress wholesale; the second game still starts from its own world and dungeons. Passwords can also be used for item upgrades and transferring things like rings. The order of the first and second games changes some linked events, so playing in reverse can show different arrangements; but for your first time, just pick an order—you don't need to maintain two normal new files at once.
No Single Right Answer, but You Can Choose by Taste
Nintendo has never specified which one is the correct first game; both orders are supported. You can play Oracle of Ages first, then Oracle of Seasons, or the other way around. The linked content changes with the order, but there's no hard requirement like 'you must do it this way.'
If you like brain-teasing puzzles and the causal fun of time displacement, start with Oracle of Ages; if you'd rather jump right in and run around a world with changing seasons, fighting monsters, then play Oracle of Seasons first. Of course, this is just a preference, not an absolute divide—both games include puzzles and combat, just with different emphases.
In practice, here are a few tips:
- For your first playthrough, pick one game and stick with it; don't start normal new files in both games back and forth.
- When recording the completion password, also note the version and character name from the first game to avoid mistakes.
- The second game should be started from a new file where you enter the password; a normal new game won't automatically inherit the linked story.
About the Versions on This Site
This site features The Legend of Zelda: Oracle of Ages and Oracle of Seasons separately. The directory entries are under the Game Boy platform family, but both games are accurately identified as Game Boy Color titles released in 2001.
Once you've chosen an order, you can fully complete one game first, then enter the password from the ending into a new file in the other game. The password is the game's own linking method; it doesn't require both games to run simultaneously. For the current player's save and input operations, please refer to the actual page behavior.


